文中较详细介绍GCD队列,各种GCD使用方法,实例如何使用Dispatch Source监听系统底层对象,分析不同锁的性能对比,实例GCD死锁情况。文中的Demo在这里 https://github.com/ming1016/GCDDemo 对着文章试着来调demo体会更深哦,细细嚼消化好:)
GCD(Grand Central Dispatch) 介绍
GCD属于系统级的线程管理,在Dispatch queue中执行需要执行的任务性能非常的高。GCD这块已经开源,地址http://libdispatch.macosforge.org。GCD中的FIFO队列称为dispatch queue,用来保证先进来的任务先得到执行。
GCD概要
和operation queue一样都是基于队列的并发编程API,他们通过集中管理大家协同使用的线程池。
公开的5个不同队列:运行在主线程中的main queue,3个不同优先级的后台队列(High Priority Queue,Default Priority Queue,Low Priority Queue),以及一个优先级更低的后台队列Background Priority Queue(用于I/O)
可创建自定义队列:串行或并列队列。自定义一般放在Default Priority Queue和Main Queue里。
操作是在多线程上还是单线程主要是看队列的类型和执行方法,并行队列异步执行才能在多线程,并行队列同步执行就只会在这个并行队列在队列中被分配的那个线程执行。(TorchLennon 指出先前文中此句一处错误)
基本概念
系统标准两个队列
1 | //全局队列,一个并行的队列 |
自定义队列
1 | //串行队列 |
同步异步线程创建
1 | //同步线程 |
队列(dispatch queue)
Serial:又叫private dispatch queues,同时只执行一个任务。Serial queue常用于同步访问特定的资源或数据。当你创建多个Serial queue时,虽然各自是同步,但serial queue之间是并发执行。
Main dispatch queue:全局可用的serial queue,在应用程序主线程上执行任务。
Concurrent:又叫global dispatch queue,可以并发的执行多个任务,但执行完成顺序是随机的。系统提供四个全局并发队列,这四个队列有这对应的优先级,用户是不能够创建全局队列的,只能获取。
1 | dipatch_queue_t queue; |
user create queue:创建自己定义的队列,可以用dispatch_queue_create函数,函数有两个参数,第一个自定义的队列名,第二个参数是队列类型,默认NULL或者DISPATCH_QUEUE_SERIAL的是串行,参数为DISPATCH_QUEUE_CONCURRENT为并行队列。
1 | dispatch_queue_t queue |
自定义队列的优先级:可以通过dipatch_queue_attr_make_with_qos_class或dispatch_set_target_queue方法设置队列的优先级
1 | //dipatch_queue_attr_make_with_qos_class |
dispatch_set_target_queue:可以设置优先级,也可以设置队列层级体系,比如让多个串行和并行队列在统一一个串行队列里串行执行,如下
1 | dispatch_queue_t serialQueue = dispatch_queue_create("com.starming.gcddemo.serialqueue", DISPATCH_QUEUE_SERIAL); |
队列类型
队列默认是串行的,如果设置改参数为NULL会按串行处理,只能执行一个单独的block,队列也可以是并行的,同一时间执行多个block
1 | - (id)init; |
5种队列,主队列(main queue),四种通用调度队列,自己定制的队列。四种通用调度队列为
QOS_CLASS_USER_INTERACTIVE:user interactive等级表示任务需要被立即执行提供好的体验,用来更新UI,响应事件等。这个等级最好保持小规模。
QOS_CLASS_USER_INITIATED:user initiated等级表示任务由UI发起异步执行。适用场景是需要及时结果同时又可以继续交互的时候。
QOS_CLASS_UTILITY:utility等级表示需要长时间运行的任务,伴有用户可见进度指示器。经常会用来做计算,I/O,网络,持续的数据填充等任务。这个任务节能。
QOS_CLASS_BACKGROUND:background等级表示用户不会察觉的任务,使用它来处理预加载,或者不需要用户交互和对时间不敏感的任务。
示例:后台加载显示图片
1 |
|
何时使用何种队列类型
主队列(顺序):队列中有任务完成需要更新UI时,dispatch_after在这种类型中使用。
并发队列:用来执行与UI无关的后台任务,dispatch_sync放在这里,方便等待任务完成进行后续处理或和dispatch barrier同步。dispatch groups放在这里也不错。
自定义顺序队列:顺序执行后台任务并追踪它时。这样做同时只有一个任务在执行可以防止资源竞争。dipatch barriers解决读写锁问题的放在这里处理。dispatch groups也是放在这里。
可以使用下面的方法简化QoS等级参数的写法
1 | var GlobalMainQueue: dispatch_queue_t { |
dispatch_once用法
dispatch_once_t要是全局或static变量,保证dispatch_once_t只有一份实例
1 | + (UIColor *)boringColor; |
dispatch_async
设计一个异步的API调用dispatch_async(),这个调用放在API的方法或函数中做。让API的使用者设置一个回调处理队列
1 | - (void)processImage:(UIImage *)image completionHandler:(void(^)(BOOL success))handler; |
可以避免界面会被一些耗时的操作卡死,比如读取网络数据,大数据IO,还有大量数据的数据库读写,这时需要在另一个线程中处理,然后通知主线程更新界面,GCD使用起来比NSThread和NSOperation方法要简单方便。
1 | //代码框架 |
dispatch_after延后执行
dispatch_after只是延时提交block,不是延时立刻执行。
1 | - (void)foo |
范例,实现一个推迟出现弹出框提示,比如说提示用户评价等功能。
1 | func showOrHideNavPrompt() { |
例子中的dispatch time的参数,可以先看看函数原型
1 | dispatch_time_t dispatch_time ( dispatch_time_t when, int64_t delta ); |
第一个参数为DISPATCH_TIME_NOW表示当前。第二个参数的delta表示纳秒,一秒对应的纳秒为1000000000,系统提供了一些宏来简化
1 |
这样如果要表示一秒就可以这样写
1 | dispatch_* NSEC_PER_SEC); (DISPATCH_TIME_NOW, 1 |
dispatch_barrier_async使用Barrier Task方法Dispatch Barrier解决多线程并发读写同一个资源发生死锁
Dispatch Barrier确保提交的闭包是指定队列中在特定时段唯一在执行的一个。在所有先于Dispatch Barrier的任务都完成的情况下这个闭包才开始执行。轮到这个闭包时barrier会执行这个闭包并且确保队列在此过程不会执行其它任务。闭包完成后队列恢复。需要注意dispatch_barrier_async只在自己创建的队列上有这种作用,在全局并发队列和串行队列上,效果和dispatch_sync一样
1 | //创建队列 |
swift示例
1 | //使用dispatch_queue_create初始化一个并发队列。第一个参数遵循反向DNS命名习惯,方便描述,第二个参数是指出是并发还是顺序。 |
//这样读写问题都解决了。
都用异步处理避免死锁,异步的缺点在于调试不方便,但是比起同步容易产生死锁这个副作用还算小的。
dispatch_apply进行快速迭代
类似for循环,但是在并发队列的情况下dispatch_apply会并发执行block任务。
1 | for (size_t y = 0; y < height; ++y) { |
- (void)dealWiththreadWithMaybeExplode:(BOOL)explode {
dispatch_queue_t concurrentQueue = dispatch_queue_create(“com.starming.gcddemo.concurrentqueue”,DISPATCH_QUEUE_CONCURRENT);
if (explode) {
//有问题的情况,可能会死锁
for (int i = 0; i < 999 ; i++) {
dispatch_async(concurrentQueue, ^{
NSLog(@”wrong %d”,i);
//do something hard
});
}
} else {
//会优化很多,能够利用GCD管理
dispatch_apply(999, concurrentQueue, ^(size_t i){
NSLog(@”correct %zu”,i);
//do something hard
});
}
}
1 | 示例: |
func downloadPhotosWithCompletion(completion: BatchPhotoDownloadingCompletionClosure?) {
var storedError: NSError!
var downloadGroup = dispatch_group_create()
let addresses = [OverlyAttachedGirlfriendURLString,
SuccessKidURLString,
LotsOfFacesURLString]
dispatch_apply(UInt(addresses.count), GlobalUserInitiatedQueue) {
i in
let index = Int(i)
let address = addresses[index]
let url = NSURL(string: address)
dispatch_group_enter(downloadGroup)
let photo = DownloadPhoto(url: url!) {
image, error in
if let error = error {
storedError = error
}
dispatch_group_leave(downloadGroup)
}
PhotoManager.sharedManager.addPhoto(photo)
}
dispatch_group_notify(downloadGroup, GlobalMainQueue) {
if let completion = completion {
completion(error: storedError)
}
}
}
1 | Block组合Dispatch_groups |
func downloadPhotosWithCompletion(completion: BatchPhotoDownloadingCompletionClosure?) {
dispatch_async(GlobalUserInitiatedQueue) { // 因为dispatch_group_wait会租塞当前进程,所以要使用dispatch_async将整个方法要放到后台队列才能够保证主线程不被阻塞
var storedError: NSError!
var downloadGroup = dispatch_group_create() // 创建一个dispatch group
for address in [OverlyAttachedGirlfriendURLString,
SuccessKidURLString,
LotsOfFacesURLString]
{
let url = NSURL(string: address)
dispatch_group_enter(downloadGroup) // dispatch_group_enter是通知dispatch group任务开始了,dispatch_group_enter和dispatch_group_leave是成对调用,不然程序就崩溃了。
let photo = DownloadPhoto(url: url!) {
image, error in
if let error = error {
storedError = error
}
dispatch_group_leave(downloadGroup) // 保持和dispatch_group_enter配对。通知任务已经完成
}
PhotoManager.sharedManager.addPhoto(photo)
}
dispatch_group_wait(downloadGroup, DISPATCH_TIME_FOREVER) // dispatch_group_wait等待所有任务都完成直到超时。如果任务完成前就超时了,函数会返回一个非零值,可以通过返回值判断是否超时。也可以用DISPATCH_TIME_FOREVER表示一直等。
dispatch_async(GlobalMainQueue) { // 这里可以保证所有图片任务都完成,然后在main queue里加入完成后要处理的闭包,会在main queue里执行。
if let completion = completion { // 执行闭包内容
completion(error: storedError)
}
}
}
}
1 | oc例子 |
- (void)dispatchGroupWaitDemo {
dispatch_queue_t concurrentQueue = dispatch_queue_create(“com.starming.gcddemo.concurrentqueue”,DISPATCH_QUEUE_CONCURRENT);
dispatch_group_t group = dispatch_group_create();
//在group中添加队列的block
dispatch_group_async(group, concurrentQueue, ^{
[NSThread sleepForTimeInterval:2.f];
NSLog(@”1”);
});
dispatch_group_async(group, concurrentQueue, ^{
NSLog(@”2”);
});
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
NSLog(@”go on”);
}
1 | 第二种使用dispatch_group_notify的swift的例子: |
func downloadPhotosWithCompletion(completion: BatchPhotoDownloadingCompletionClosure?) {
// 不用加dispatch_async,因为没有阻塞主进程
var storedError: NSError!
var downloadGroup = dispatch_group_create()
for address in [OverlyAttachedGirlfriendURLString,
SuccessKidURLString,
LotsOfFacesURLString]
{
let url = NSURL(string: address)
dispatch_group_enter(downloadGroup)
let photo = DownloadPhoto(url: url!) {
image, error in
if let error = error {
storedError = error
}
dispatch_group_leave(downloadGroup)
}
PhotoManager.sharedManager.addPhoto(photo)
}
dispatch_group_notify(downloadGroup, GlobalMainQueue) { // dispatch_group_notify和dispatch_group_wait的区别就是是异步执行闭包的,当dispatch groups中没有剩余的任务时闭包才执行。这里是指明在主队列中执行。
if let completion = completion {
completion(error: storedError)
}
}
}
1 | oc例子 |
//dispatch_group_notify
- (void)dispatchGroupNotifyDemo {
dispatch_queue_t concurrentQueue = dispatch_queue_create(“com.starming.gcddemo.concurrentqueue”,DISPATCH_QUEUE_CONCURRENT);
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group, concurrentQueue, ^{
NSLog(@”1”);
});
dispatch_group_async(group, concurrentQueue, ^{
NSLog(@”2”);
});
dispatch_group_notify(group, dispatch_get_main_queue(), ^{
NSLog(@”end”);
});
NSLog(@”can continue”);
}
//dispatch_group_wait - (void)dispatchGroupWaitDemo {
dispatch_queue_t concurrentQueue = dispatch_queue_create(“com.starming.gcddemo.concurrentqueue”,DISPATCH_QUEUE_CONCURRENT);
dispatch_group_t group = dispatch_group_create();
//在group中添加队列的block
dispatch_group_async(group, concurrentQueue, ^{
[NSThread sleepForTimeInterval:2.f];
NSLog(@”1”);
});
dispatch_group_async(group, concurrentQueue, ^{
NSLog(@”2”);
});
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
NSLog(@”can continue”);
}
1 | 如何对现有API使用dispatch_group_t |
//给Core Data的-performBlock:添加groups。组合完成任务后使用dispatch_group_notify来运行一个block即可。
- (void)withGroup:(dispatch_group_t)group performBlock:(dispatch_block_t)block
{
if (group == NULL) {
[self performBlock:block];
} else {
dispatch_group_enter(group);
[self performBlock:^(){
block();
dispatch_group_leave(group);
}];
}
}
//NSURLConnection也可以这样做
- (void)withGroup:(dispatch_group_t)group
sendAsynchronousRequest:(NSURLRequest )request
queue:(NSOperationQueue )queue
completionHandler:(void (^)(NSURLResponse, NSData, NSError*))handler
{
if (group == NULL) {
[self sendAsynchronousRequest:request
queue:queue
completionHandler:handler];
} else {
dispatch_group_enter(group);
[self sendAsynchronousRequest:request
queue:queue
completionHandler:^(NSURLResponse *response, NSData *data, NSError *error){
handler(response, data, error);
dispatch_group_leave(group);
}];
}
}
1 | 注意事项 |
- (void)createDispatchBlock {
//normal way
dispatch_queue_t concurrentQueue = dispatch_queue_create(“com.starming.gcddemo.concurrentqueue”,DISPATCH_QUEUE_CONCURRENT);
dispatch_block_t block = dispatch_block_create(0, ^{
NSLog(@”run block”);
});
dispatch_async(concurrentQueue, block);
//QOS way
dispatch_block_t qosBlock = dispatch_block_create_with_qos_class(0, QOS_CLASS_USER_INITIATED, -1, ^{
NSLog(@”run qos block”);
});
dispatch_async(concurrentQueue, qosBlock);
}
1 | dispatch_block_wait:可以根据dispatch block来设置等待时间,参数DISPATCH_TIME_FOREVER会一直等待block结束 |
- (void)dispatchBlockWaitDemo {
dispatch_queue_t serialQueue = dispatch_queue_create(“com.starming.gcddemo.serialqueue”, DISPATCH_QUEUE_SERIAL);
dispatch_block_t block = dispatch_block_create(0, ^{
NSLog(@”star”);
[NSThread sleepForTimeInterval:5.f];
NSLog(@”end”);
});
dispatch_async(serialQueue, block);
//设置DISPATCH_TIME_FOREVER会一直等到前面任务都完成
dispatch_block_wait(block, DISPATCH_TIME_FOREVER);
NSLog(@”ok, now can go on”);
}
1 | dispatch_block_notify:可以监视指定dispatch block结束,然后再加入一个block到队列中。三个参数分别为,第一个是需要监视的block,第二个参数是需要提交执行的队列,第三个是待加入到队列中的block |
- (void)dispatchBlockNotifyDemo {
dispatch_queue_t serialQueue = dispatch_queue_create(“com.starming.gcddemo.serialqueue”, DISPATCH_QUEUE_SERIAL);
dispatch_block_t firstBlock = dispatch_block_create(0, ^{
NSLog(@”first block start”);
[NSThread sleepForTimeInterval:2.f];
NSLog(@”first block end”);
});
dispatch_async(serialQueue, firstBlock);
dispatch_block_t secondBlock = dispatch_block_create(0, ^{
NSLog(@”second block run”);
});
//first block执行完才在serial queue中执行second block
dispatch_block_notify(firstBlock, serialQueue, secondBlock);
}
1 | dispatch_block_cancel:iOS8后GCD支持对dispatch block的取消 |
- (void)dispatchBlockCancelDemo {
dispatch_queue_t serialQueue = dispatch_queue_create(“com.starming.gcddemo.serialqueue”, DISPATCH_QUEUE_SERIAL);
dispatch_block_t firstBlock = dispatch_block_create(0, ^{
NSLog(@”first block start”);
[NSThread sleepForTimeInterval:2.f];
NSLog(@”first block end”);
});
dispatch_block_t secondBlock = dispatch_block_create(0, ^{
NSLog(@”second block run”);
});
dispatch_async(serialQueue, firstBlock);
dispatch_async(serialQueue, secondBlock);
//取消secondBlock
dispatch_block_cancel(secondBlock);
}
1 | 使用dispatch block object(调度块)在任务执行前进行取消 |
func downloadPhotosWithCompletion(completion: BatchPhotoDownloadingCompletionClosure?) {
var storedError: NSError!
let downloadGroup = dispatch_group_create()
var addresses = [OverlyAttachedGirlfriendURLString,
SuccessKidURLString,
LotsOfFacesURLString]
addresses += addresses + addresses // 扩展address数组,复制3份
var blocks: [dispatch_block_t] = [] // 一个保存block的数组
for i in 0 ..< addresses.count {
dispatch_group_enter(downloadGroup)
let block = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS) { // 创建一个block,block的标志是DISPATCH_BLOCK_INHERIT_QOS_CLASS
let index = Int(i)
let address = addresses[index]
let url = NSURL(string: address)
let photo = DownloadPhoto(url: url!) {
image, error in
if let error = error {
storedError = error
}
dispatch_group_leave(downloadGroup)
}
PhotoManager.sharedManager.addPhoto(photo)
}
blocks.append(block)
dispatch_async(GlobalMainQueue, block) // 把这个block放到GlobalMainQueue上异步调用。因为全局队列是一个顺序队列所以方便取消对象block,同时可以保证下载任务在downloadPhotosWithCompletion返回后才开始执行。
}
for block in blocks[3 ..< blocks.count] {
let cancel = arc4random_uniform(2) // 随机返回一个整数,会返回0或1
if cancel == 1 {
dispatch_block_cancel(block) // 如果是1就取消block,这个只能发生在block还在队列中并没有开始的情况下。因为把block已经放到了GlobalMainQueue中,所以这个地方会先执行,执行完了才会执行block。
dispatch_group_leave(downloadGroup) // 因为已经dispatch_group_enter了,所以取消时也要将其都leave掉。
}
}
dispatch_group_notify(downloadGroup, GlobalMainQueue) {
if let completion = completion {
completion(error: storedError)
}
}
}
1 | Dispatch IO 文件操作 |
dispatch_async(queue,^{/read 0-99 bytes/});
dispatch_async(queue,^{/read 100-199 bytes/});
dispatch_async(queue,^{/read 200-299 bytes/});
1 | dispatch_io_create:创建dispatch io |
pipe_q = dispatch_queue_create(“PipeQ”, NULL);
//创建
pipe_channel = dispatch_io_create(DISPATCH_IO_STREAM, fd, pipe_q, ^(int err){
close(fd);
});
*out_fd = fdpair[1];
//设置切割大小
dispatch_io_set_low_water(pipe_channel, SIZE_MAX);
dispatch_io_read(pipe_channel, 0, SIZE_MAX, pipe_q, ^(bool done, dispatch_data_t pipedata, int err){
if (err == 0)
{
size_t len = dispatch_data_get_size(pipedata);
if (len > 0)
{
//对每次切块数据的处理
const char *bytes = NULL;
char *encoded;
uint32_t eval;
dispatch_data_t md = dispatch_data_create_map(pipedata, (const void **)&bytes, &len);
encoded = asl_core_encode_buffer(bytes, len);
asl_msg_set_key_val(aux, ASL_KEY_AUX_DATA, encoded);
free(encoded);
eval = _asl_evaluate_send(NULL, (aslmsg)aux, -1);
_asl_send_message(NULL, eval, aux, NULL);
asl_msg_release(aux);
dispatch_release(md);
}
}
if (done)
{
//semaphore +1使得不需要再等待继续执行下去。
dispatch_semaphore_signal(sem);
dispatch_release(pipe_channel);
dispatch_release(pipe_q);
}
});
1 | Dispatch Source 用GCD监视进程 |
NSRunningApplication *mail = [NSRunningApplication runningApplicationsWithBundleIdentifier:@”com.apple.mail”];
if (mail == nil) {
return;
}
pid_t const pid = mail.processIdentifier;
self.source = dispatch_source_create(DISPATCH_SOURCE_TYPE_PROC, pid, DISPATCH_PROC_EXIT, DISPATCH_TARGET_QUEUE_DEFAULT);
dispatch_source_set_event_handler(self.source, ^(){
NSLog(@”Mail quit.”);
});
//在事件源传到你的事件处理前需要调用dispatch_resume()这个方法
dispatch_resume(self.source);
1 | 监视文件夹内文件变化 |
NSURL *directoryURL; // assume this is set to a directory
int const fd = open([[directoryURL path] fileSystemRepresentation], O_EVTONLY);
if (fd < 0) {
char buffer[80];
strerror_r(errno, buffer, sizeof(buffer));
NSLog(@”Unable to open "%@": %s (%d)”, [directoryURL path], buffer, errno);
return;
}
dispatch_source_t source = dispatch_source_create(DISPATCH_SOURCE_TYPE_VNODE, fd,
DISPATCH_VNODE_WRITE | DISPATCH_VNODE_DELETE, DISPATCH_TARGET_QUEUE_DEFAULT);
dispatch_source_set_event_handler(source, ^(){
unsigned long const data = dispatch_source_get_data(source);
if (data & DISPATCH_VNODE_WRITE) {
NSLog(@”The directory changed.”);
}
if (data & DISPATCH_VNODE_DELETE) {
NSLog(@”The directory has been deleted.”);
}
});
dispatch_source_set_cancel_handler(source, ^(){
close(fd);
});
self.source = source;
dispatch_resume(self.source);
//还要注意需要用DISPATCH_VNODE_DELETE 去检查监视的文件或文件夹是否被删除,如果删除了就停止监听
1 | NSTimer在主线程的runloop里会在runloop切换其它模式时停止,这时就需要手动在子线程开启一个模式为NSRunLoopCommonModes的runloop,如果不想开启一个新的runloop可以用不跟runloop关联的dispatch source timer,如下。 |
dispatch_source_t source = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER,0, 0, DISPATCH_TARGET_QUEUE_DEFAULT);
dispatch_source_set_event_handler(source, ^(){
NSLog(@”Time flies.”);
});
dispatch_time_t start
dispatch_source_set_timer(source, DISPATCH_TIME_NOW, 5ull * NSEC_PER_SEC,100ull * NSEC_PER_MSEC);
self.source = source;
dispatch_resume(self.source);
1 | Dispatch Semaphore和的介绍 |
//dispatch semaphore
- (void)dispatchSemaphoreDemo {
//创建semaphore
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(@”start”);
[NSThread sleepForTimeInterval:1.f];
NSLog(@”semaphore +1”);
dispatch_semaphore_signal(semaphore); //+1 semaphore
});
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
NSLog(@”continue”);
}
1 | 锁 |
- (void)deadLockCase1 {
NSLog(@”1”);
//主队列的同步线程,按照FIFO的原则(先入先出),2排在3后面会等3执行完,但因为同步线程,3又要等2执行完,相互等待成为死锁。
dispatch_sync(dispatch_get_main_queue(), ^{
NSLog(@”2”);
});
NSLog(@”3”);
} - (void)deadLockCase2 {
NSLog(@”1”);
//3会等2,因为2在全局并行队列里,不需要等待3,这样2执行完回到主队列,3就开始执行
dispatch_sync(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
NSLog(@”2”);
});
NSLog(@”3”);
} - (void)deadLockCase3 {
dispatch_queue_t serialQueue = dispatch_queue_create(“com.starming.gcddemo.serialqueue”, DISPATCH_QUEUE_SERIAL);
NSLog(@”1”);
dispatch_async(serialQueue, ^{
NSLog(@”2”);
//串行队列里面同步一个串行队列就会死锁
dispatch_sync(serialQueue, ^{
NSLog(@”3”);
});
NSLog(@”4”);
});
NSLog(@”5”);
} - (void)deadLockCase4 {
NSLog(@”1”);
dispatch_async(dispatch_get_global_queue(0, 0), ^{
NSLog(@”2”);
//将同步的串行队列放到另外一个线程就能够解决
dispatch_sync(dispatch_get_main_queue(), ^{
NSLog(@”3”);
});
NSLog(@”4”);
});
NSLog(@”5”);
} - (void)deadLockCase5 {
dispatch_async(dispatch_get_global_queue(0, 0), ^{
NSLog(@”1”);
//回到主线程发现死循环后面就没法执行了
dispatch_sync(dispatch_get_main_queue(), ^{
NSLog(@”2”);
});
NSLog(@”3”);
});
NSLog(@”4”);
//死循环
while (1) {
//
}
}
1 | GCD实际使用 |
static const void * const kDispatchQueueSpecificKey = &kDispatchQueueSpecificKey;
//创建串行队列,所有数据库的操作都在这个队列里
_queue = dispatch_queue_create([[NSString stringWithFormat:@”fmdb.%@”, self] UTF8String], NULL);
//标记队列
dispatch_queue_set_specific(_queue, kDispatchQueueSpecificKey, (__bridge void *)self, NULL);
//检查是否是同一个队列来避免死锁的方法
- (void)inDatabase:(void (^)(FMDatabase *db))block {
FMDatabaseQueue *currentSyncQueue = (__bridge id)dispatch_get_specific(kDispatchQueueSpecificKey);
assert(currentSyncQueue != self && “inDatabase: was called reentrantly on the same queue, which would lead to a deadlock”);
}
DTCoreText使用GCD加快解析速度
DTCoreText采用的是SAX解析,iOS自带了XML/HTML的解析引擎libxml,提供了两个解析接口,DOM解析和SAX解析,前者使用简单但是占用内存多,SAX解析由于不会返回一个dom树,采用的是查到一个标签比如回调startElement方法碰到内容就回调_characters碰到类似就回调endElement这样的方式。
根据这种解析方式DTCoreText使用多线程解析能够更快的解析,DTHTMLAttributedStringBuilder使用三个dispatch_queue
_dataParsingQueue:解析html的
_treeBuildingQueue:生成dom树的
_stringAssemblyQueue:组装NSAttributeString的
获取三个队列全部完成采用了dispatch_group的dispatch_group_wait这种阻塞同步方式来返回结果。
iOS系统版本新特性
iOS8
iOS8新加了一个功能叫Quality of Service(QoS),里面提供了一下几个更容易理解的枚举名来使用user interactive,user initiated,utility和background。下面的表做了对比
Global queue Corresponding QoS class 说明
Main thread NSQualityOfServiceUserInteractive UI相关,交互等
DISPATCH_QUEUE_PRIORITY_HIGH NSQualityOfServiceUserInitiated 用户发起需要马上得到结果进行后续任务
DISPATCH_QUEUE_PRIORITY_DEFAULT NSQualityOfServiceDefault 默认的不应该使用这个设置任务
DISPATCH_QUEUE_PRIORITY_LOW NSQualityOfServiceUtility 花费时间稍多比如下载,需要几秒或几分钟的
DISPATCH_QUEUE_PRIORITY_BACKGROUND NSQualityOfServiceBackground 不可见在后台的操作可能需要好几分钟甚至几小时的
参考资料
WWDC
Building Responsive and Efficient Apps with GCD:https://developer.apple.com/videos/play/wwdc2015-718/
文档
官方文档:https://developer.apple.com/library/prerelease/ios/documentation/Performance/Reference/GCD_libdispatch_Ref/